Projects
SHOOT HOUSE TIME TRIALS
Date:
February-May 2022
Description:
Player must race through the timed course eliminating all of the targets as fast as possible.
Contribution:
The level design, game design, and gameplay mechanics were created by me. the animations, Art and weapons were created by asset packs from the Unity store. The game was inspired by Call of Duty Modern Warfare time trials mini game.
Credit:
Weapons and Animations: Polymind Games HQ FPS Weapon Asset Pack
Environment Art/Props: Manufactura K4 Military Pack Part1
Audio: Freesounds.org
VIDEO PLAYTHROUGH
VILLE MORTE
Date:
March-April 2022
Description:
The world is in a post-apocalyptic scene. The fallout of the nuclear blast shrouds the city. The city is abandoned expect for the unfortunate souls that did not escape in time and the people that turned into zombies from the blast. Remnants of the past still remain in small fragments scattered throughout the city.
Contribution:
This level was created with only static mesh brushes within Unreal Engine. The level design and gameplay mechanics were created by me. The only assets that were not created by me were the character models and animations which were imported from Mixamo.com and audio from Freesound.org.
VIDEO PLAYTHROUGH
INFILTRADO
Date:
February-April 2022
Description:
You are a CIA covert special agent infiltrating a militia. This militia has stolen a nuclear football and has plans to use it on an unknown target. You have been tasked to recover the nuclear football and uncover their plans to use it.
Contribution:
This level was created with only static mesh brushes within Unreal Engine. The only assets that were not created by me were the models and animations which were imported from Mixamo.com and audio from Freesound.org.
VIDEO PLAYTHROUGH
TIME WARP
DATE:
April-May 2020
Poly Count:
9,000
WAR-TORN
DATE:
Jan-April 2020
Poly Count:
4695